Beginning HTML5 Games with CreateJS
By: Brad Manderscheid
Publication Date:
2014-03-19
Number of pages:
416
ISBN-10:
1430263407
ISBN-13:
9781430263401
Beginning
HTML5 Games with CreateJS provides a hands-on approach to get you up
and running with the most comprehensive tools available for HTML5 Canvas
game development. Whether you are brand new to making games or an
experienced game developer, you’ll learn to fully utilize the CreateJS
suite to bring your new or existing game techniques to desktop and
mobile devices.
This
book covers everything from creating graphics in HTML5 Canvas to
capturing user input (whether from keyboard, mouse, or touch) to using a
state machine for efficient game control. There are practical (and fun)
examples throughout the book, with four full game projects, including a
mobile RPG. The book also covers optimizing your games for mobile and
publishing them to app stores.
HTML5
games are growing more and more popular, and the demand for HTML5
Canvas skills is on the rise. The CreateJS suite is a powerful toolset
that will help you manage Canvas drawing and animations, asset loading,
sound management, complex tweening, and much more. Using these robust
libraries, you can build powerful and engaging games that reach a wide
range of audiences and devices.
What youll
learnHTML5 Canvas drawing and animations using EaselJS and TweenJS
Loading and managing assets using PreloadJS Sound management using
SoundJS Core game development techniques such as state machines and
object pooling Extending EaselJS DisplayObjects using object-oriented
JavaScript JavaScript debugging Wrapping HTML5 games and publishing
them to app store
Who this book is for
Beginning
HTML5 Games with CreateJS is written for both the new and experienced
game developer. It covers an in-depth look at the APIs in each part of
the CreateJS suite, and teaches you how to use them in game development
scenarios. If you're an experienced developer it will show you how to
take your existing gaming techniques and learn how to apply them to the
HTML stack using object-oriented programming in JavaScript. Beginning
HTML5 Games with CreateJS is a must-read book for anybody wanting to
learn more about HTML5 game development using this extremely popular
suite of tools.
Table of Contents
1. Getting to Know CreateJS 2. Making and Animating Graphics
3. Capturing User Input
4. Game Project: Progressive Break-it
5. Using and Managing Bitmap Images
6. Sprites and Sprite Sheet Animations
7. Game Project: Fakezee
8. Extending EaselJS Display Objects
9. Sounds and Asset Management
10. The State Machine and Scenes
11. Game Project: Space Hero
12. Building for Mobile Browsers
13. Packaging and Compiling with PhoneGap Build
14. Game Project: The Villager RPG
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