Sunday, December 6, 2015

Download Script Bounce Game Dengan Javascript

Download Script Bounce Game Dengan Javascript - Kali ini saya akan membagikan game Bounce Game. Cara membuat game bounce ini sangatlah sederhana. Game ini dibuat dengan javascript. Beberapa fitur dalam game sederhana yaitu: kecepatan, menghitung skor, skor flasher, dan menjalankan demo ketika pengguna tidak bermain.


Cara Membuat Game Bounce Game Dengan Javascript
Bounce game

Tertarik untuk mencoba game ini, langsung saja...

 <div id="game">  
 <div id="square0"></div>  
 <div id="square1"></div>  
 <div id="notepad"></div>  
 <div id="pad"></div>  
 </div>  
 <script type="text/javascript">  
 var gameWidth = 360  
 var gameHeight = 320  
 var intervalOne,intervalTwo,timeoutOne,x  
 var angle = 2  
 var tempX = 0  
 var tempY = 0  
 var block = 1  
 var square = 0  
 var squareTop = 0  
 var squareLeft = 0  
 var squareMotion = 1  
 var speed = 80  
 var getPad = 0  
 var nextScore = 0  
 var score = 0  
 var count = 0  
 var collisionOne = 0  
 var collisionTwo = 0  
 var collisionThree = 0  
 document.body.style.margin = "0px"  
 document.body.style.padding = "0px"  
 function setupGame()  
 {  
 document.getElementById("game").style.borderRight = "1px solid #aaa"  
 document.getElementById("game").style.borderRight = "1px solid #aaa"  
 document.getElementById("game").style.borderBottom = "1px solid #aaa"  
 document.getElementById("game").style.width = gameWidth+"px"  
 document.getElementById("game").style.height = gameHeight+"px"  
 document.getElementById("square0").style.position = "absolute"  
 document.getElementById("square0").style.width = "40px"  
 document.getElementById("square0").style.height = "40px"  
 document.getElementById("square0").style.backgroundColor = "#444"  
 document.getElementById("square0").style.display = "none"  
 document.getElementById("square1").style.position = "absolute"  
 document.getElementById("square1").style.width = "40px"  
 document.getElementById("square1").style.height = "40px"  
 document.getElementById("square1").style.backgroundColor = "#444"  
 document.getElementById("square1").style.display = "none"  
 document.getElementById("pad").style.position = "absolute"  
 document.getElementById("pad").style.width = "60px"  
 document.getElementById("pad").style.height = "30px"  
 document.getElementById("pad").style.paddingTop = "10px"  
 document.getElementById("pad").style.textAlign = "center"  
 document.getElementById("pad").style.font = "15px Verdana, sans-serif"  
 document.getElementById("pad").style.backgroundColor = "#000"  
 document.getElementById("pad").style.color = "#fff"  
 document.getElementById("pad").innerHTML = "<a id=\"play\" href=\"javascript:newGame()\">PLAY</a>"  
 document.getElementById("play").style.color = "#fff"  
 document.getElementById("play").style.textDecoration = "none"  
 padTop = Math.floor(gameHeight/2)-20  
 padLeft = Math.floor(gameWidth/2)-30  
 document.getElementById("pad").style.top = padTop+"px"  
 document.getElementById("pad").style.left = padLeft+"px"  
 document.getElementById("notepad").innerHTML = "BounceGame"  
 document.getElementById("notepad").style.padding = "10px"  
 document.getElementById("notepad").style.textAlign = "center"  
 document.getElementById("notepad").style.font = "2.0em Georgia, serif"  
 document.getElementById("notepad").style.fontWeight = "normal"  
 document.getElementById("notepad").style.color = "#222"  
 timeoutOne = setTimeout("intervalTwo = setInterval('demoGame()', speed)", 4000)  
 }  
 function demoGame()  
 {  
 angle = 2  
 clearTimeout(timeoutOne)  
 document.getElementById("square0").style.display = "block"  
 document.getElementById("square1").style.display = "block"  
   if(square == 0)  
   {  
   x = document.getElementById("square0")  
   square = 1  
   }  
   else  
   {  
   x = document.getElementById("square1")  
   square = 0  
   }  
 bounceGame()  
 }  
 function newGame()  
 {  
 block = 0  
 angle = 2  
 tempX = 0  
 tempY = 0  
 square = 0  
 squareTop = 0  
 squareLeft = 0  
 squareMotion = 1  
 nextScore = 0  
 score = 0  
 count = 0  
 collisionOne = 0  
 collisionTwo = 0  
 collisionThree = 0  
 clearTimeout(timeoutOne)  
 clearInterval(intervalOne)  
 clearInterval(intervalTwo)  
 document.getElementById("square0").style.left = "0px"  
 document.getElementById("square0").style.top = "0px"  
 document.getElementById("square0").style.display = "block"  
 document.getElementById("square1").style.left = "0px"  
 document.getElementById("square1").style.top = "0px"  
 document.getElementById("square1").style.display = "block"  
 document.getElementById("pad").style.top = (gameHeight-40)+"px"  
 document.getElementById("pad").innerHTML = ""  
 document.getElementById("notepad").innerHTML = ""  
 intervalOne = setInterval("playGame()", speed)   
 }  
 function playGame()  
 {  
   if(block)  
   {  
   return  
   }  
   if(square == 0)  
   {  
   x = document.getElementById("square0")  
   square = 1  
   }  
   else  
   {  
   x = document.getElementById("square1")  
   square = 0  
   }  
 bounceGame()  
 checkCollision()  
 }  
 function assignM(aM)  
 {  
 squareMotion = aM  
 }  
 function bounceGame()  
 {  
   if(squareMotion==1)  
   {   
     if(squareTop>=(gameHeight-40) && squareLeft>=(gameWidth-40))  
     {  
     assignM(3)  
     moveDR(-40)  
     }  
     if(squareTop>=(gameHeight-40))   
     {   
     assignM(2)  
     moveDL(-40)  
     }   
     else if(squareLeft>=(gameWidth-40))  
     {  
     assignM(4)  
     moveDL(40)  
     }  
     else {  
     moveDR(40)  
     }  
   }  
   else if(squareMotion==2)  
   {  
     if(squareTop<=0 && squareLeft>=(gameWidth-40))  
     {  
     assignM(4)  
     moveDL(40)  
     }  
     if(squareLeft>=(gameWidth-40))  
     {  
     assignM(3)  
     moveDR(-40)  
     }   
     else if(squareTop<=0)  
     {  
     assignM(1)  
     moveDR(40)  
     }  
     else  
     {  
     moveDL(-40)  
     }  
   }  
   else if(squareMotion==3)  
   {  
     if(squareTop<=0 && squareLeft<=0)  
     {  
     assignM(1)  
     moveDR(40)  
     }  
     if(squareTop<=0)  
     {  
     assignM(4)  
     moveDL(40)  
     }   
     else if(squareLeft<=0)  
     {  
     assignM(2)  
     moveDL(-40)  
     }  
     else  
     {  
     moveDR(-40)  
     }  
   }  
   else if(squareMotion==4)  
   {  
     if(squareTop>=(gameHeight-40) && squareLeft<=0)  
     {  
     assignM(2)  
     moveDL(-40)  
     }  
     if(squareLeft<=0)  
     {  
     assignM(1)  
     moveDR(40)  
     }   
     else if(squareTop>=(gameHeight-40))  
     {  
     assignM(3)  
     moveDR(-40)  
     }  
     else  
     {  
     moveDL(40)  
     }  
   }  
 }  
 function moveDR(amount)  
 {   
 save = amount  
 amount = Math.floor(amount/angle)  
   if(angle == 0)  
   {  
   amount = 0  
   }  
 squareLeft += amount   
 x.style.left = squareLeft+"px"  
 squareTop += save   
 x.style.top = squareTop+"px"  
 }  
 function moveDL(amount)  
 {  
 save = amount  
 amount = Math.floor(amount/angle)  
   if(angle == 0)  
   {  
   amount = 0  
   }  
 squareLeft -= amount   
 x.style.left = squareLeft+"px"  
 squareTop += save   
 x.style.top = squareTop+"px"  
 }  
 function assignAngle(aa)  
 {  
   if(aa==1)  
   {  
   angle = 0  
   nextScore = 1000  
   }  
   if(aa==2)  
   {  
   angle = 2  
   nextScore = 100  
   }  
   score += nextScore  
 document.getElementById("pad").innerHTML = nextScore  
 }  
 function flashScore()  
 {  
   if(score > 0)  
   {    
     if(nextScore == "BounceGame")  
     {  
     nextScore = score  
     }  
     else  
     {  
     nextScore = "BounceGame"  
     }  
   document.getElementById("notepad").innerHTML = nextScore  
   }  
   else  
   {  
   document.getElementById("notepad").innerHTML = "BounceGame"  
   }  
 }  
 function countUp()  
 {  
   if(count < (Math.floor(score/10)*8))  
   {  
   count += Math.floor(score/10)  
   }  
   else if(count >= (Math.floor(score/10)*8) && count <= (Math.floor(score/10)*9))  
   {  
     if((Math.floor(score/10)*9) > 200)  
     {  
     count += Math.floor(score/10)  
     }  
     else  
     {  
     count += 10  
     }  
   }  
   else  
   {  
     if(Math.floor(score/10) > 30)  
     {  
     count += 10  
     }  
     else  
     {  
     count += 1  
     }  
   }  
   if(count > score)  
   {  
   count = score  
   clearInterval(intervalOne)  
   intervalOne = setInterval("flashScore()", 2000)   
   }  
 document.getElementById("notepad").innerHTML = count  
 }  
 function checkCollision()  
 {  
 var actualLeft = getPad-30  
   if(squareTop == 0)  
   {  
   document.getElementById("pad").innerHTML = ""  
   }  
   if((squareTop+40)==(gameHeight-40))  
   {  
   difference = Math.floor(squareLeft-actualLeft)  
     if(difference>=(-39)&&difference<4)  
     {  
     collisionOne++  
     collisionTwo = 0  
     collisionThree = 0  
       if(collisionOne > 3)  
       {  
       assignM(Math.floor(Math.random() * 2) + 2)  
       }  
       else  
       {  
       assignM(3)  
       }  
     assignAngle(2)  
     }  
     else if(difference>=5&&difference<15)  
     {  
     collisionOne = 0  
     collisionTwo++  
     collisionThree = 0  
       if(collisionTwo > 3)  
       {  
       assignM(Math.floor(Math.random() * 2) + 2)  
       assignAngle(2)  
       }  
       else  
       {    
       assignM(3)  
       assignAngle(1)  
       }  
     }  
     else if(difference>=15&&difference<59)  
     {  
     collisionOne = 0  
     collisionTwo = 0  
     collisionThree++  
       if(collisionThree > 3)  
       {  
       assignM(Math.floor(Math.random() * 2) + 2)  
       }  
       else  
       {    
       assignM(2)  
       }  
     assignAngle(2)  
     }  
   }  
   else if((squareTop+40)==gameHeight)  
   {  
   block = 1  
   clearInterval(intervalOne)  
   setupGame()  
   intervalOne = setInterval("countUp()", speed)   
   }  
 }  
 function getMouseXY(e)  
 {  
   if(navigator.appName=="Netscape")  
   {   
   tempX = e.pageX  
   tempY = e.pageY  
   }   
   else  
   {   
   tempX = event.clientX + document.body.scrollLeft  
   tempY = event.clientY + document.body.scrollTop  
   }  
   if(tempX < 0)  
   {  
   tempX = 0  
   }   
   getPad = tempX  
   if(getPad <= 30)  
   {  
   getPad = 30  
   }  
   if((getPad-30) > Math.floor(gameWidth-60))  
   {  
   getPad = Math.floor(gameWidth-60)+30  
   }  
   if(!block)  
   {  
   document.getElementById("pad").style.left = (getPad-30)+"px"  
   }  
 }  
 document.onmousemove = getMouseXY  
 setupGame()  
 </script>  

Silahkan sobat kembangkan agar lebih OK... Salam sukses..!

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