By: Colt McAnlis, Peter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Mazur, Sean Bennett, Florian d'Erfurth, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Mario Andres Pagella
Publication Date:
2014-04-16
Number of pages:
476
ISBN-10:
143026697X
ISBN-13:
9781430266976
HTML5 Game
Development Insights is a from-the-trenches collection of tips, tricks,
hacks, and advice straight from professional HTML5 game developers. The
24 chapters here include unique, cutting edge, and essential techniques
for creating and optimizing modern HTML5 games. You will learn things
such as using the Gamepad API, real-time networking, getting 60fps full
screen HTML5 games on mobile, using languages such as Dart and
TypeScript, and tips for streamlining and automating your workflow. Game
development is a complex topic, but you don't need to reinvent the
wheel. HTML5 Game Development Insights will teach you how the pros do
it.
The book is comprised of six main sections: Performance; Game
Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile
Techniques and Advice; Cross-Language JavaScript; Tools and Useful
Libraries. Within each of these sections, you will find tips that will
help you work faster and more efficiently and achieve better results.
Presented
as a series of short chapters from various professionals in the HTML5
gaming industry, all of the source code for each article is included and
can be used by advanced programmers immediately.
What youll learn
From The Trenches tips, hacks, and advice on HTML5 game development
Best practices for building Mobile HTML5 games Actionable advice and
code for both professional and novicesWho this book is for
HTML5 Game Development Insights is for the game developer looking to
improve their development process at all stages of the game development
pipeline; The nuggets of awesome in this book are applicable both to
the hobbyist, trying to track down a performance bug in rendering, and
the professional, who is looking to speed up loading time by re-packing
their artist-generated images. With this book, it’s like looking over
the shoulder of the top HTML5 game developers!
Table of Contents
PART 1
1. JavaScript is Not the Language You Think it is
2. Optimal Asset Loading
3. Performance JavaScript
4. Efficient JavaScript Data Structures
PART 2
5. Faster Canvas Picking
6. Autotiles
7. Leveraging Flash for HTML5
8. Applying Performance Improvement Techniques Used in Old-School Videogames
9. Optimizing WebGL Usage
10. Playing Around with the Gamepad API
PART 3
11. Introduction to WebSockets
12. Multiplayer Real-time Networking
PART 4
13. Responsive Game Design: Letting Game Mechanics and Controller Inputs Flow with Your Layout
14. Making a Game That Works on Both Mobile and Desktop
15. Better Than Native: 60fps Fullscreen on Mobile
16. Creating Mobile Web Games with Canvas 2D API
17. Faster Map Rendering
PART 5
18. Writing C++ on the Web with Emscripten
19. Making HTML5 Games with TypeScript
20. Best Practices When Implementing the Main Loop
PART 6
21. Using Crunch for Super-compressed WebGL Textures
22. Building a 2D Map Editor in HTML5
23. Building Automated Workflows With NodeJS and Grunt
24. Build a Game with Cocos2d-html5 Library
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