Physics for JavaScript Games, Animation, and Simulations
with HTML5 Canvas
By: Dev Ramtal, Adrian Dobre
Publication Date:
2014-05-22
Number of pages:
508
ISBN-10:
1430263377
ISBN-13:
9781430263371
Have you ever
wanted to include believable physical behaviors in your games and
projects to give them that extra edge? Physics for JavaScript Games,
Animation, and Simulations teaches you how to incorporate real physics,
such as gravity, friction, and buoyancy, into your HTML5 games,
animations, and simulations. It also includes more advanced topics, such
as particle systems, which are essential for creating effects such as
sparks or smoke. The book also addresses the key issue of balancing
accuracy and simplicity in your games and simulations, and the final
chapters provide you with the information and the code to make the right
choice for your project.
Physics for JavaScript Games, Animation,
and Simulations assumes you have a basic knowledge of JavaScript and
HTML5. However, no previous knowledge of physics is required—only some
very basic math skills. The authors present everything from basic
principles to advanced concepts in an approachable way, so you’ll be
able to follow the logic and easily adapt the principles to your own
applications.
The book is packed full of practical examples of how
you can apply physics to your own games and applications. Spring
behaviors can be used for anything from tweaking lowrider suspension to
creating cloth simulation; flotation mechanics enable the simulation of
submersibles or dirigibles; you can even create your own solar system
with accurate orbits and gravity. It doesn’t matter if you’re modeling
the Lorentz force in an electromagnetic field or you’re modeling the
lift force in a flight simulator, Physics for JavaScript Games,
Animation, and Simulations enables you to fill your games and
applications with accurate and realistic effects.
What youll learn• Learn all the basic math and physics you’ll need to incorporate realism into your projects
• Incorporate a wide range of forces, such as gravity, friction, and buoyancy
• Build a number of realistic simulations
• Model particle systems and use them to create visual effects
• Create complex systems using rigid bodies and mass-spring systems
• Deal with numerical subtleties, including accuracy and stability of integration schemes
Who this book is for
Physics for JavaScript Games, Animation, and Simulations is for
JavaScript developers interested in incorporating real physics into
their games, animations, simulations, or generative art projects
Table of ContentsIntroduction to Physics Programming JavaScript and
HTML5 Canvas Some Math Background Basic Physics Concepts The Laws
Governing Motion Gravity, Orbits, and Rockets Contact and Fluid Forces
Restoring Forces: Springs and Oscillations Centripetal Forces:
Rotational Motion Long-Range Forces Collisions Particle Systems Extended
Objects Numerical Integration Schemes, Accuracy, and Scaling Doing
Physics in 3D Simulation Projects
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