Download Script Bounce Game Dengan Javascript - Kali ini saya akan membagikan game Bounce Game. Cara membuat game
bounce ini sangatlah sederhana. Game ini dibuat dengan javascript.
Beberapa fitur dalam game sederhana yaitu: kecepatan, menghitung skor, skor flasher, dan menjalankan demo ketika pengguna tidak bermain.
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Bounce game |
Tertarik untuk mencoba game ini, langsung saja...
<div id="game">
<div id="square0"></div>
<div id="square1"></div>
<div id="notepad"></div>
<div id="pad"></div>
</div>
<script type="text/javascript">
var gameWidth = 360
var gameHeight = 320
var intervalOne,intervalTwo,timeoutOne,x
var angle = 2
var tempX = 0
var tempY = 0
var block = 1
var square = 0
var squareTop = 0
var squareLeft = 0
var squareMotion = 1
var speed = 80
var getPad = 0
var nextScore = 0
var score = 0
var count = 0
var collisionOne = 0
var collisionTwo = 0
var collisionThree = 0
document.body.style.margin = "0px"
document.body.style.padding = "0px"
function setupGame()
{
document.getElementById("game").style.borderRight = "1px solid #aaa"
document.getElementById("game").style.borderRight = "1px solid #aaa"
document.getElementById("game").style.borderBottom = "1px solid #aaa"
document.getElementById("game").style.width = gameWidth+"px"
document.getElementById("game").style.height = gameHeight+"px"
document.getElementById("square0").style.position = "absolute"
document.getElementById("square0").style.width = "40px"
document.getElementById("square0").style.height = "40px"
document.getElementById("square0").style.backgroundColor = "#444"
document.getElementById("square0").style.display = "none"
document.getElementById("square1").style.position = "absolute"
document.getElementById("square1").style.width = "40px"
document.getElementById("square1").style.height = "40px"
document.getElementById("square1").style.backgroundColor = "#444"
document.getElementById("square1").style.display = "none"
document.getElementById("pad").style.position = "absolute"
document.getElementById("pad").style.width = "60px"
document.getElementById("pad").style.height = "30px"
document.getElementById("pad").style.paddingTop = "10px"
document.getElementById("pad").style.textAlign = "center"
document.getElementById("pad").style.font = "15px Verdana, sans-serif"
document.getElementById("pad").style.backgroundColor = "#000"
document.getElementById("pad").style.color = "#fff"
document.getElementById("pad").innerHTML = "<a id=\"play\" href=\"javascript:newGame()\">PLAY</a>"
document.getElementById("play").style.color = "#fff"
document.getElementById("play").style.textDecoration = "none"
padTop = Math.floor(gameHeight/2)-20
padLeft = Math.floor(gameWidth/2)-30
document.getElementById("pad").style.top = padTop+"px"
document.getElementById("pad").style.left = padLeft+"px"
document.getElementById("notepad").innerHTML = "BounceGame"
document.getElementById("notepad").style.padding = "10px"
document.getElementById("notepad").style.textAlign = "center"
document.getElementById("notepad").style.font = "2.0em Georgia, serif"
document.getElementById("notepad").style.fontWeight = "normal"
document.getElementById("notepad").style.color = "#222"
timeoutOne = setTimeout("intervalTwo = setInterval('demoGame()', speed)", 4000)
}
function demoGame()
{
angle = 2
clearTimeout(timeoutOne)
document.getElementById("square0").style.display = "block"
document.getElementById("square1").style.display = "block"
if(square == 0)
{
x = document.getElementById("square0")
square = 1
}
else
{
x = document.getElementById("square1")
square = 0
}
bounceGame()
}
function newGame()
{
block = 0
angle = 2
tempX = 0
tempY = 0
square = 0
squareTop = 0
squareLeft = 0
squareMotion = 1
nextScore = 0
score = 0
count = 0
collisionOne = 0
collisionTwo = 0
collisionThree = 0
clearTimeout(timeoutOne)
clearInterval(intervalOne)
clearInterval(intervalTwo)
document.getElementById("square0").style.left = "0px"
document.getElementById("square0").style.top = "0px"
document.getElementById("square0").style.display = "block"
document.getElementById("square1").style.left = "0px"
document.getElementById("square1").style.top = "0px"
document.getElementById("square1").style.display = "block"
document.getElementById("pad").style.top = (gameHeight-40)+"px"
document.getElementById("pad").innerHTML = ""
document.getElementById("notepad").innerHTML = ""
intervalOne = setInterval("playGame()", speed)
}
function playGame()
{
if(block)
{
return
}
if(square == 0)
{
x = document.getElementById("square0")
square = 1
}
else
{
x = document.getElementById("square1")
square = 0
}
bounceGame()
checkCollision()
}
function assignM(aM)
{
squareMotion = aM
}
function bounceGame()
{
if(squareMotion==1)
{
if(squareTop>=(gameHeight-40) && squareLeft>=(gameWidth-40))
{
assignM(3)
moveDR(-40)
}
if(squareTop>=(gameHeight-40))
{
assignM(2)
moveDL(-40)
}
else if(squareLeft>=(gameWidth-40))
{
assignM(4)
moveDL(40)
}
else {
moveDR(40)
}
}
else if(squareMotion==2)
{
if(squareTop<=0 && squareLeft>=(gameWidth-40))
{
assignM(4)
moveDL(40)
}
if(squareLeft>=(gameWidth-40))
{
assignM(3)
moveDR(-40)
}
else if(squareTop<=0)
{
assignM(1)
moveDR(40)
}
else
{
moveDL(-40)
}
}
else if(squareMotion==3)
{
if(squareTop<=0 && squareLeft<=0)
{
assignM(1)
moveDR(40)
}
if(squareTop<=0)
{
assignM(4)
moveDL(40)
}
else if(squareLeft<=0)
{
assignM(2)
moveDL(-40)
}
else
{
moveDR(-40)
}
}
else if(squareMotion==4)
{
if(squareTop>=(gameHeight-40) && squareLeft<=0)
{
assignM(2)
moveDL(-40)
}
if(squareLeft<=0)
{
assignM(1)
moveDR(40)
}
else if(squareTop>=(gameHeight-40))
{
assignM(3)
moveDR(-40)
}
else
{
moveDL(40)
}
}
}
function moveDR(amount)
{
save = amount
amount = Math.floor(amount/angle)
if(angle == 0)
{
amount = 0
}
squareLeft += amount
x.style.left = squareLeft+"px"
squareTop += save
x.style.top = squareTop+"px"
}
function moveDL(amount)
{
save = amount
amount = Math.floor(amount/angle)
if(angle == 0)
{
amount = 0
}
squareLeft -= amount
x.style.left = squareLeft+"px"
squareTop += save
x.style.top = squareTop+"px"
}
function assignAngle(aa)
{
if(aa==1)
{
angle = 0
nextScore = 1000
}
if(aa==2)
{
angle = 2
nextScore = 100
}
score += nextScore
document.getElementById("pad").innerHTML = nextScore
}
function flashScore()
{
if(score > 0)
{
if(nextScore == "BounceGame")
{
nextScore = score
}
else
{
nextScore = "BounceGame"
}
document.getElementById("notepad").innerHTML = nextScore
}
else
{
document.getElementById("notepad").innerHTML = "BounceGame"
}
}
function countUp()
{
if(count < (Math.floor(score/10)*8))
{
count += Math.floor(score/10)
}
else if(count >= (Math.floor(score/10)*8) && count <= (Math.floor(score/10)*9))
{
if((Math.floor(score/10)*9) > 200)
{
count += Math.floor(score/10)
}
else
{
count += 10
}
}
else
{
if(Math.floor(score/10) > 30)
{
count += 10
}
else
{
count += 1
}
}
if(count > score)
{
count = score
clearInterval(intervalOne)
intervalOne = setInterval("flashScore()", 2000)
}
document.getElementById("notepad").innerHTML = count
}
function checkCollision()
{
var actualLeft = getPad-30
if(squareTop == 0)
{
document.getElementById("pad").innerHTML = ""
}
if((squareTop+40)==(gameHeight-40))
{
difference = Math.floor(squareLeft-actualLeft)
if(difference>=(-39)&&difference<4)
{
collisionOne++
collisionTwo = 0
collisionThree = 0
if(collisionOne > 3)
{
assignM(Math.floor(Math.random() * 2) + 2)
}
else
{
assignM(3)
}
assignAngle(2)
}
else if(difference>=5&&difference<15)
{
collisionOne = 0
collisionTwo++
collisionThree = 0
if(collisionTwo > 3)
{
assignM(Math.floor(Math.random() * 2) + 2)
assignAngle(2)
}
else
{
assignM(3)
assignAngle(1)
}
}
else if(difference>=15&&difference<59)
{
collisionOne = 0
collisionTwo = 0
collisionThree++
if(collisionThree > 3)
{
assignM(Math.floor(Math.random() * 2) + 2)
}
else
{
assignM(2)
}
assignAngle(2)
}
}
else if((squareTop+40)==gameHeight)
{
block = 1
clearInterval(intervalOne)
setupGame()
intervalOne = setInterval("countUp()", speed)
}
}
function getMouseXY(e)
{
if(navigator.appName=="Netscape")
{
tempX = e.pageX
tempY = e.pageY
}
else
{
tempX = event.clientX + document.body.scrollLeft
tempY = event.clientY + document.body.scrollTop
}
if(tempX < 0)
{
tempX = 0
}
getPad = tempX
if(getPad <= 30)
{
getPad = 30
}
if((getPad-30) > Math.floor(gameWidth-60))
{
getPad = Math.floor(gameWidth-60)+30
}
if(!block)
{
document.getElementById("pad").style.left = (getPad-30)+"px"
}
}
document.onmousemove = getMouseXY
setupGame()
</script>
Silahkan sobat kembangkan agar lebih OK... Salam sukses..!
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