Learning
should be fun, especially when it comes to getting to grips with HTML5.
Each chapter of this book teaches a new concept of HTML5 by helping you
develop a relevant game. It’s education without the effort.
Overview
Learn the basics of this emerging technology and have fun doing it
Unleash the new and exciting features and APIs of HTML5 Create
responsive games that can be played on a browser and on a mobile device
In Detail
HTML is fast, secure, responsive, interactive, and
stunningly beautiful. It lets you target the largest number of devices
and browsers with the least amount of effort. Working with the latest
technologies is always fun and with a rapidly growing mobile market, it
is a new and exciting place to be.
"Learning HTML5 by Creating
Fun Games" takes you through the journey of learning HTML5 right from
setting up the environment to creating fully-functional games. It will
help you explore the basics while you work through the whole book with
the completion of each game.
"Learning HTML5 by Creating Fun
Games" takes a very friendly approach to teaching fun, silly games for
the purpose of giving you a thorough grounding in HTML5. The book has
only as much theory as it has to, often in tip boxes, with most of the
information explaining how to create HTML5 canvas games. You will be
assisted with lots of simple steps with screenshots building towards
silly but addictive games.
The book introduces you to HTML5 by
helping you understand the setup and the underlying environment. As you
start building your first game that is a typography game, you understand
the significance of elements used in game development such as input
types, web forms, and so on.We will see how to write a modern
browser-compatible code while creating a basic Jelly Wobbling Game. Each
game introduces you to an advanced topic such as vector graphics,
native audio manipulation, and dragging-and-dropping. In the later
section of the book, you will see yourself developing the famous snake
game using requestAnimationFrame along with the canvas API, and
enhancing it further with web messaging, web storage, and local storage.
The last game of this book, a 2D Space shooter game, will then help you
understand mobile design considerations.
What you will learn from this book
Understand why the open web is the best platform to develop for Set up
a local web development environment Create DOM-based games such as a
typography game using semantic HTML5 tags and CSS3 features Use the new
canvas element to create a 2D space shooter game Discover writing
portable code while developing a basic Jelly Wobbling Gravity Game
Create animations using RequestAninmationFrame while improvising the
Snake game. Make your games portable across desktop and mobile devices
Get started with WebGL for 3D game development, and with other upcoming
HTML5 features and APIs
Approach
By teaching HTML5 by
developing exciting games, the reader will see concrete applications for
each of the concepts, and will also have a powerful deliverable at the
end of each chapter – a fully functional game. We learn the various
concepts using very abstract examples – how to model animals, foods, or
fictitious machines. This makes learning and understanding a lot easier,
and much more enjoyable.
Who this book is written for
If
you are are looking to get a good grounding in how to use the new
awesome technology that is HTML5, this book is for you. Basic knowledge
of HTML and/or HTML5 is welcome, but optional. The book is a friendly
and exciting reference for beginners.
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